Whelp, it’s already here. On November 18th, the Wii U ushered in a new generation of Nintendo hardware, and I’m very excited. Once again, we have a new controller that will deliver different experiences – but as we all know only niche developers and Nintendo will do something about it. Third parties? Haha don’t make me laugh, seriously.
Continue reading “Pietriots Best Of Nintendo Wii!”
The REGGIE SERIES is BACK, barely ahead of some JRPG that a handful of psychos cried for. NOA REGGIE ignored their grievances, spending his time more wisely by Wii-Playing with himself.
It’s been more than a year since Wii Play: Motion arrived, and like it or not, it offered a few glimpses of near-future gameplay elements Nintendo demonstrated in 2011 via 3DS and the upcoming Wii U. It explored additional curiosities beyond Wii Sports Resort, bringing another variety of “basic” motion concepts to life with effective results. Shamefully, the MotionPlus possibilities were hardly revisited in the context of more “complete” products by other game makers (aside from disastrous gimmicks on other systems) until the release of Skyward Sword. Wii Play: Motion is not robust – this 12-mini-game demo pack was never priced to be – but it is somewhat diverse, and some mini-games surprisingly have a lot more content than others (the very term “mini-game” is a bit misleading, making it sound like a one-shot deal worth only a minute before moving on to something new; each activity has a varying number of single and/or multiplayer modes, stages, and difficulty like its predecessor), but you can’t really count on journalists like GI-GN’s Gerstmasamassina to share useful information, can you. To top it off, these itty-bitty games actually work – no privacy-invading webcams and neon balls to calibrate.
Anyway, I have some inappropriate video and gameplay to observe. Reggie demonstrates.
Continue reading “Reggie Play: Motion – Videos”
I’ve been playing quite a lot of Go Vacation on Wii. It’s a great way to relax, which i’ve been needing lately; the game is very calm and features a lot of fun mini-games with quite a bit of work put into them. The scope is so huge that a review wouldn’t be enough to give an accurate impression of this game – there’s that many different methods of control and presentation. So instead of doing a boring wholesome review, here I’m going to talk about one of the fifty mini-games, Water Gun Battle, in the first of at least one writeup for Go Vacation.
Continue reading “Water Gun Battle (Go Vacation) – Impressions”
The REGGIE SERIES is BACK, enhanced with the power of Reggie MotionPlus.
Epic. His throbbing demand increases.
Continue reading “Reggie Sports Resort – Videos”
Getting some housekeeping done by clearing these years-old Super Smash Bros. Brawl videos from my hard drive. This batch covers the latest 10 videos dated from June 16 to June 21, 2008. Included are few random Basic Brawls; a couple matches with fellow Pietriot, “Mario”; and some matches with Maxi from the crusty old Former Nintendo Fan Report Planet (FNFRP). See the link below.
If you remember “Mario” from FNFRP, you’re old like us =[
Super Smash Bros. Brawl, 10 60fps videos (DivX)
ZOMBIES! ZOMBIES EVERYWHERE THEY ARE ALL OVER ME GET THEM OFF! OH GOD THEY ARE IN MY PANTS NOW IN MY PAAAAAAAAAAAAANTS!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!!!!!
And now for something completely the same: Batch 3 of our Dead Island Durpthrough. The second vid is the last “full” clip I’m uploading, because it’s pretty boring sitting around through the bunch of NOTHING the game tosses at us just to get to the interesting parts (where Ferny and I do crazy shit). From then on are edited bits of chaos and stupidity. Enjoy!
Continue reading ““Durpthroughs” – Dead Island Co-op: Batch 3”
In the spirit of our previous efforts to showcase the horrible atrocities committed to the Wii by third-party developers, we at Pietriots are proud to announce our new 3DS Wall.
The 3rd Party Wall of Shame was an analysis of wrongs committed after the fact. This wall is intended to be a display of the building libraries of every developer for the 3DS, along with aggregated critical scores of each title individually and together as a group.
The original wall was made in response to unscrupulous claims from a few third parties that complained that their games were not selling on the Wii, despite their “obvious quality,” and that people were buying Nintendo’s games instead. The 3rd Party Wall of Shame showed those claims to be totally unfounded, as said third parties published some of the worst titles in their histories. The question was asked, “Who deserves to sell more?” The responses were silence and sudden anger at the creators of the Wall.
This is an ongoing project, which I will attempt to keep up with weekly or bi-weekly, depending on holidays or work. And sometimes just mood.
Continue reading “The Continuous 3DS Wall Project”
(DivX video link at end of post; watch the new video here)
A follow-up to my previous The House of the Dead: Overkill videos, this time focusing on the two affordable current-generation last-generation games that handle aiming calibration properly: Ghost Squad and The House of the Dead 2&3 Return. The video is a series of quick gameplay cuts trying to get the point across: with the appropriate gun+game combo, everything works “great”, not perfectly, but sometimes better than I expect. The footage says a lot, but there’s more I want to add.
Continue reading “Wii Sniper Rifle Video – Gameplay Montage”
The video speaks for itself…
Live gameplay footage of The House of the Dead: Overkill using my “CTA Digital Sniper Rifle Gun for Wii” with calibrated aim. I checked a “popular” internet video site to sample other players using the accessory, and came back underwhelmed. I didn’t find any legitimate gameplay videos. Gamers, industry, you all suck. No wonder most rail shooters and accessories are designed for “dumb” customers – there’s no motivation/demand to advance the software or hardware, just an endless cycle of publishers assuming everyone is lazy while gamers REALLY ARE too lazy to aim a casual non-gun and instead complain about 12-digit codes. Even Sony’s Move is a broken, lag-plagued alternative with even dumber-looking accessories exclusively designed for gullible customers (has it been used in “regular” games yet?), and they’re willing to charge more for all of it.
(HotD: Overkill video link at end of post)
Gameplay from “Ghost Squad” and “HotD 2/3”. See Wii Sniper Rifle Gameplay
I’ll save my serious “review” of the accessory for later, but I will say it’s the best Wii rifle I’ve tried so far – the printed crosshairs on the fake scope do a good job of sighting targets, and the main trigger works great like some of the better handgun shells (the awesome part is it’s a RIFLE); on the downside, the main grip SUCKS (it’s not really shaped for a grip), but the trigger is still reachable with some improvisation (oh crap, I started reviewing it). Actually, these videos were made to address the shortcomings of Overkill’s gunplay. Please excuse the audio quality: it was late at night and I didn’t have the game volume up very high and my camcorder was literally inches away from my hands so the clackity noise of the trigger seems way louder than it really is.
Continue reading “Wii Sniper Rifle Videos – HotD: Overkill”
Reggie has seen many things in the hours, days, weeks, and months of racing he has
competed dominated in Mario Kart Wii. Some of which induced glorious fits of laughter, some of which compelled fits of rage capable of punting unlucky souls into another dimension. You will now travel into this dimension; a dimension not only of sight and sound, but of mind. A journey into a wondrous land of imagination. Next stop, the Reggie Zone!
Continue reading “The Reggie Zone: Part 1 – Reggie Miracles”
Have you wondered what Reggie does in his spare time when he’s not off kicking ass and taking names? He’s off playing that kiddy Mario Kart Wii game and mugging himself into every possible shot of the action! Here are just a select few of these sightings…
Reggie gives other racers a generous head-start while he mugs for the camera.
Reggie forgets his list of names, and pulls a sharp 180 in the middle of the race to go back and get it…
Reggie makes sure the camera is watching as he takes a tight drift without even looking at the road.
Reggie shows off his wheelie doom-kart abilities. Why? Because HE CAN. BUT! (PLOT TWIST) Continue reading “How much Reggie can you fit into a kart? THIIIIIIIIIIIS MUCH! (not to scale)”