Matto’s YouTube Recommendations

Wait a second, I like shit on YouTube? I sure do! Here are some of my recommendations.

FailArmy

Let’s face facts: you and I love it when stupid people do stupid things on home video and the outcome is painful and hilarious. It is why American’s Funniest Home Videos has still managed to stay on television for almost thirty years, but AFV as people like to call it has faced major competition thanks to the internet, and one of those competitors is FailArmy.

FailArmy is basically AFV on YouTube without a host telling crappy jokes over footage. Need further proof this is basically what it is? Go on YouTube and watch old episodes of AFV when Bob Sagat was still the host. Continue reading “Matto’s YouTube Recommendations”

No, Game Critics and YouTube Critics, StarLink isn’t the best Star Fox game

To think otherwise makes you an idiot, because StarLink is not even remotely close to a Star Fox game in style. The game, from what I’ve seen in trailers and footage, is closer to No Man’s Sky in execution. It is not a Star Fox game, and if you are crowing it should be, then you need to shut the hell up.

This is a real Star Fox game.

Continue reading “No, Game Critics and YouTube Critics, StarLink isn’t the best Star Fox game”

Matto’s Mario Madness [Part 1 – Super Mario Bros.]

It’s time for another Durpthrough, but this time it is something I wanted to do for a long time. I like Mario games, enough to do in-depth reviews of them years ago, so I thought to myself “hey, why don’t you do video playthroughs of them?”

Granted, it isn’t the most original idea on the planet, almost everyone has done a video playthrough of every damn mainline Mario title. My idea isn’t original, but hey, at least I am not e-begging for Nintendo advertising money. So, without further ado, here is the Super Mario All-Stars version of Super Mario Bros., the Mario game that started it all and celebrated it’s 30th anniversary last year. Continue reading “Matto’s Mario Madness [Part 1 – Super Mario Bros.]”

Let’s Predict The Nintendo NX

– Will be a Nintendo system.

– Will have Nintendo games.

– Third parties will pledge support and then take it away after six months.

– Promised Nintendo exclusive from western third party will go exclusive before launch and be delayed by six months.

– Complaints about no games.

– Complaints about no mature games that can’t be had for free.

– Game reviews for NX will judge games based on if they can save the system.

– Late adopters will go “wait these games were good?!”.

– Potential buyers will go “I will not buy one game for NX” and then go on to buy multiple disappoints for the other guys.

– YouTube Let’s Players will continue to bitch about not getting money for Nintendo.

Can I be a paid gaming journalist now?

You need to see this World of Subways 4 trailer

Holy shit do you think you could ever prepare yourself for World of Subways Vol. 4? The thrilling game where you accelerate and decelerate trains as they travel under the ground!

If you haven’t wet your pants in excitement yet then check out this trailer for World of Subways Volume 4 which makes it clear that even train conductors are taking part in an exciting zombie murder mysteries against time. Don’t worry if you haven’t played volumes 1-3, I’m sure the story will make sense.

Be very quiet, we’re huntin’ MONSTERS…

So with Capcom finally wising up and allowing Americans to play with Europeans/Australians, we can finally make Monster Hunter an official Pietriot co-op game.  Unfortunately the update for region-free online won’t be up until next month, but until then, Pro and I have been having a little fun on our own.  Enjoy our antics, and if you like what you see, get the game!

Reggie Play: Motion – Videos

The REGGIE SERIES is BACK, barely ahead of some JRPG that a handful of psychos cried for. NOA REGGIE ignored their grievances, spending his time more wisely by Wii-Playing with himself.

It’s been more than a year since Wii Play: Motion arrived, and like it or not, it offered a few glimpses of near-future gameplay elements Nintendo demonstrated in 2011 via 3DS and the upcoming Wii U. It explored additional curiosities beyond Wii Sports Resort, bringing another variety of “basic” motion concepts to life with effective results. Shamefully, the MotionPlus possibilities were hardly revisited in the context of more “complete” products by other game makers (aside from disastrous gimmicks on other systems) until the release of Skyward Sword. Wii Play: Motion is not robust – this 12-mini-game demo pack was never priced to be – but it is somewhat diverse, and some mini-games surprisingly have a lot more content than others (the very term “mini-game” is a bit misleading, making it sound like a one-shot deal worth only a minute before moving on to something new; each activity has a varying number of single and/or multiplayer modes, stages, and difficulty like its predecessor), but you can’t really count on journalists like GI-GN’s Gerstmasamassina to share useful information, can you. To top it off, these itty-bitty games actually work – no privacy-invading webcams and neon balls to calibrate.

Anyway, I have some inappropriate video and gameplay to observe. Reggie demonstrates.

Continue reading “Reggie Play: Motion – Videos”

Alan Wake – Nightmare Revisited

Alan Wake is an enchanting game. When I first played through it on normal difficulty I poked fun at it a lot. The campy setting, repetitive gameplay, awkward animations, and silly concepts were all easy targets for ridicule; yet I still played through all the way to the end. The environments really captured me in their detail, and I was immersed in the bizarre world surrounding the small town of Bright Falls. I was fascinated with the game, but not in love with it. The journey looked and sounded wonderful, but it wasn’t engaging. I reluctantly plodded through the flat gameplay to experience the wonderfully crafted story.

I still had an empty feeling about the game, despite exploring every inch. Long after I completed it I still thought about it, and it became a much bigger force in my mind. At the time, I knew I didn’t really enjoy it a whole lot, but that didn’t stop me from having pleasant thoughts and memories of the game every time my eyes caught the box in my collection. The whole concept of the game was romanticised in my head and it took on something bigger than it was. It was eating at me. Finally I decided; why not? Despite a large backlog of games I haven’t even started yet, I started Alan Wake up again; this time on Nightmare difficulty. Maybe the gameplay was better than I remember? I had to clear this empty space in my mind.

Continue reading “Alan Wake – Nightmare Revisited”

Joy Ride Turbo – Now With Buttons!

A few years ago, Joy Ride Kinect was released as an example of how a racing game could benefit from Kinect controls. The game was a broken mess, to the point where you could win races without even moving. The developers have finally admitted this was a bad idea, and they’ve re-released the game with new “precision controls” (exact words used in the PR) using the normal Xbox 360 control pad. Joy Ride is finally playable in the form of Joy Ride Turbo, but what’s it like? Was there a nice personality hidden behind that awful piece of technology?


Continue reading “Joy Ride Turbo – Now With Buttons!”

Crash Car Racer (Wii)

YES! A budget racer on Wii, if there’s one genre I know well, it’s this one! I jumped for joy when I saw this game in Kmart, possibly scaring the lady at the counter. There was no sign of Zelda, Xenoblade, or The Last Story on the shelves, but sure enough: 20 copies of Crash Car Racer! It has to be good, right? At $15AU I had to find out.

The name Crash Car Racer does a pretty good job telling you what it is: a racing game with cars that crash. However, it’s not really ABOUT crashing, it’s just a normal racing game that happens to have completely broken physics, conducive to crashes. The disconnected car handling, poorly programmed AI, and bizarre tracks all combine to create a game that pretty much crashes itself every lap, no matter what you do.


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“Durpthroughs” – Fatal Frame IV – Batch 4

After a long absence, I return with the next Durpthrough session of Fatal Frame IV!

Beware the narrow hallways that make fighting ghosts nearly impossible, the deathly fear of potential game-breaking bugs, the bewildering persistence of that nurse I can’t remember the name of, the REVENGENCE of Ayako as I storm her room for sheet music, the wheelchair lady who somehow pushes herself, and the terrifying black death thing that scares the living shit out of me!

Continue reading ““Durpthroughs” – Fatal Frame IV – Batch 4”

The Last Story – A New Page In Game Design

The Last Story is captivating. It tells the story of a group of honest mercenaries striving to be knights – not so they can dominate the world – but merely on the hope of a good night’s sleep without one eye open. The story that unfolds is wonderfully intriguing and engaging, and with fun gameplay and interactive environments; you’re not just watching or reading the story, you’re PLAYING it. It’s a fairy tale set in a living, breathing world that embraces the interactive nature of videogames. It’s such a different game in so many aspects and brings a lot of new things to the table in terms of how you approach things as a player. I could fill this entire paragraph with buzzwords and verbal wankery, and still fail to capture what the game is like. Everything has a magical, whimsical story-telling feel to it, like a long descriptive dream with talented British voice actors. It’s a love story because I’m in love with this game.


Continue reading “The Last Story – A New Page In Game Design”