Pietriots Best Of Nintendo Wii!

Whelp, it’s already here. On November 18th, the Wii U ushered in a new generation of Nintendo hardware, and I’m very excited. Once again, we have a new controller that will deliver different experiences – but as we all know only niche developers and Nintendo will do something about it. Third parties? Haha don’t make me laugh, seriously.

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Test Drive: Ferrari Racing Legends – Another Cruel Joke

Slightly Mad Studios should be renamed Completely Batshit Studios, because based on this game they are a bunch of sadistic wankers. After Shift Unleashed I thought they’d be able to make a better game without EA. While the menus are much cleaner, this game’s structure has completely gone down the shitter.

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One Hundred Mario Games In This Generation!

Which actually never happened…

After New Super Mario Bros. 2, gaming journalists complained Nintendo was releasing too many Mario games (and then they beg for more 3D ones afterwards), and is now a yearly franchise with hardly any difference and therefore sucks. This thought process further solidifies the fact gaming journalists are retarded, but why whine about something (because I r a game journalist too hur hur hur) when I can present hard evidence? Continue reading “One Hundred Mario Games In This Generation!”

Motorsport (Go Vacation) – Impressions

Motorsport is a big part of Go Vacation, much to my excitement, and it’s found in the form of “Motor Fest” in the City Resort. This one mini-game manages to include not only street races through the resort, but also motorbike racing, checkpoint races, and open-wheel oval racing in a huge stadium. All the motorsport games are controlled with the Wii Wheel setup, using motion to turn – no nunchuck – and much to my relief it feels very smooth, a bit like Mario Kart Wii but faster. The car handling isn’t realistic, but they do wiggle about a bit if you tackle a corner too fast, and you need to lift off the throttle a fair bit, with braking only required on the sharp corners. It’s not exactly Race Pro, but it’s just challenging enough to be satisfying. It’s more comparable to Ridge Racer, which is no surprise when you find out the Ridge Racer development team actually helped work on Go Vacation.


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Mario Kart 7: A Diagnosis

So I’ve done the basic run through of 150cc and played some online matches. I think I’m prepared to talk about Mario Kart 7. This isn’t a review because I hate reviews and any Mario Kart 7 review that doesn’t read: “it’s Mario Kart“, is a waste of time. I am going to file this under reviews though because, you know, convention. Instead this is an analysis of changes made to the Mario Kart formula in this, the seventh entry to the series. It’ll be posted here and over at Koopa Beach.

First up, I am really disappointed that the game doesn’t feature some of the more extensive time trial options that Mario Kart Wii included. By that I’m talking about being able to download regional and worldwide ghosts and examine the top ten rankings. This was a real source of motivation to improve in Mario Kart Wii and I’m proud to say I made the top ten in Australia for Cheep Cheep Beach and Vanilla Lake. That came from seeing that my times were close to the top times and having amazing ghosts to compete against in the form of wifi friends and housemates. The other great thing it did was tell stories. If you followed the world record times closely you’d see new shortcuts and techniques for tracks open up. It was incredible and I was hoping to dedicate a significant amount of words on Koopa Beach to just that aspect of the game as it went through early development stages. As it stands though, that commentary will now probably come from the elite players who I expect will be hanging around at the established time trial communities. That link I just made though is dead at time of writing. And any stories that do come will only be fragments strewn across message board posts. It looks like history may be lost.

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